![]() In true point-and-click adventure form, this means finding lots of things and using them on lots of other things. In order to find the Fairy Scholar and hopefully break the curse, Geron will need to partake in copious amounts of puzzle-solving. As for the visuals, the hand-painted characters and backgrounds are simply stunning, and it is clear they were lovingly crafted by someone with a knowledge of how to create a sense of warmth or fear. ![]() Point-and-click adventures live or die based on precise descriptions of objects, and while these mistakes are few and far between, they cause unnecessary confusion. In one section, attempting to set fire to a certain living plant, Geron’s text says “Fire seems to scare this plant,” while his voiceover says that the plant does not seem to be troubled by fire. Once in a while, though, there is a strange disconnect between what is being said by the voice actors and the text that appears on-screen. Every character, from Gwinnling to the Seer to every incidental background character have distinctive and appropriate voices, and the sparingly-used orchestral score is just beautiful. Geron sounds every bit the wistful, pensive young man he should be in a grey situation such as this. Outside of this, the story is well conceived and thoroughly resolved in an emotionally satisfying way.Īll of this heavy storytelling is driven home by brilliant voice acting and 2D animation that can only be described as sumptuous. It isn’t a central plot point to the game, but for all the whining she does about not wanting to go back there, an explanation would have been appreciated. When you go there at one point in the game, it seems like a mildly unpleasant place at worst, and a wonderful land that worships a giant, friendly, talking peacock at best. There is just one plot thread that does not get satisfactorily resolved - an early solution Geron comes up with is to send Nuri back to her fairy world of Neirutvena, something she steadfastly refuses to do. Nuri, who is essentially a Cloudcuckoolander, is so naïve, innocent, and endearing that you will feel Geron’s plight as he tries to protect her from those that would do her harm. It’s a wonderful story, and the slower pace of a point-and-click adventure game gives the melancholy Geron plenty of time to grow and consider his actions. He rescues Nuri from an angry mob and sets out to find the Fairy Scholar, the only one who may know enough about magic to break the curse without murder. Being a young man of honor, Geron won’t stand for this. See, Gwinnling neglected to tell Geron that the way she could halt the curse is by… well, not being alive anymore. When he returns with the fairy, Nuri, however, she is greeted less than openly. They soon infect the land by the thousands and, convinced the Seer has returned, Geron’s teacher, Gwinnling, sends him to fetch a fairy from the forest who is the key to undoing the curse. However, it soon becomes clear that these ravens are not what they appear, with their mere presence enough to make a man go mad. The game begins innocently enough, when Geron, being a bird-catcher and having won an audience with the king in a contest, is instructed by the king to clear some ravens out of his guest bedroom so that a visit with a Nostrian monarch can run smoothly. After that, the only thing worrying the Kingdom of Andergast was its ongoing war against its neighbor, Nostria. Thirteen years ago, an evil Seer prophesied that Geron would bring about the end of the world. It’s a question that haunts young Geron throughout The Dark Eye: Chains of Satinav. Would you sacrifice one life to save millions? By Daniel Share-Strom, posted on 06 July 2012 / 517,914 Views
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